M+ Matters:
How to Build a Better Metaverse? M+思考:如何建構一個更好的元宇宙?
M+ Matters:
How to Build a Better Metaverse? M+思考:如何建構一個更好的元宇宙?
The mass adoption of the web has profoundly impacted the existing modes of artistic production in the last decades, presenting new possibilities for worldbuilding, re-engagement with our bodies, and shifting attitudes towards work. The concept of the metaverse is a defining pillar of the next iteration of the internet and discussion around Web3 becomes especially timely as companies dive headlong into outlining the framework of this technology during the new digital gold rush.
As a museum of visual culture, M+ will examine how the metaverse manifests as a technological product and its relationship to visual art, moving image, design and architecture, and beyond. This edition of M+ Matters brings together different subjectivities, viewpoints, and intelligence that serve to drive and debate this topic.
Lu Yang. Electromagnetic Brainology, 2017. Five-channel video, 13 min. 34 sec. Photo: Courtesy of the artist
Keiken. Still from Dream Time Life Simulation (Episode 3), 2021. Co-commissioned by Art Fair Philippines and Daata. Photo: Courtesy of the artist
Dr Gabriella Lukács. Book cover of Invisibility by Design, Women and Labor in Japan's Digital Economy, 2020, Duke University Press. Photo: Courtesy of the author
Ruini Shi. FuneralPlay, 2021. Photo: Courtesy of the artist
Sputniko!. Still from Menstruation Machine - Takashi's Take, 2010. Photo: Courtesy of the artist
Lu Yang. Electromagnetic Brainology, 2017. Five-channel video, 13 min. 34 sec. Photo: Courtesy of the artist
Keiken. Still from Dream Time Life Simulation (Episode 3), 2021. Co-commissioned by Art Fair Philippines and Daata. Photo: Courtesy of the artist
Dr Gabriella Lukács. Book cover of Invisibility by Design, Women and Labor in Japan's Digital Economy, 2020, Duke University Press. Photo: Courtesy of the author
Ruini Shi. FuneralPlay, 2021. Photo: Courtesy of the artist
Sputniko!. Still from Menstruation Machine - Takashi's Take, 2010. Photo: Courtesy of the artist
If Web1 revolutionised information distribution and Web2 enabled users to become content creators, what promise does Web3 hold for creative production? This panel takes a closer look at how creative labour shapes the current metaverse, or metaverses. What can we expect from the ‘play-to-learn’ or ‘play-to-own’ approaches introduced in Web3 application? Join Dr Gabriella Lukács whose book Invisibility by Design: Women and Work in Japan’s Digital Economy examines the unpaid labour behind user-generated content and surveys the phenomenon of Net Idol culture in Japan. We will ask Ray Chan, Co-founder and CEO of the meme platform 9GAG, on what Web3 brings to his tried-and-tested platform and why a creator economy matters to him.
Speakers: Dr Gabriella Lukács and Ray Chan
Moderator: Hester Chan, M+ Curator of Collections
Date: Saturday 22 April 2023
Time: 10:15–11:45
Venue: Grand Stair
The development of the internet has predominately come from the theoretical discourse of a technological history shaped by Northern American and European contexts. How can other belief systems shape the future metaverse and permeate this grand new narrative? How can artists create a more layered, less linear context by adapting existing or developing new technological tools? How can artists better express their philosophies and aesthetics in world-building projects by combining different possible modes of interaction in the ‘phygital’ era? Join artists Lu Yang and Keiken in this panel discussion.
Speakers: Keiken and Lu Yang
Moderator: Sunny Cheung, M+ Curator of Design and Architecture
Date: Saturday 22 April 2023
Time: 13:00–14:15
Venue: Grand Stair
How are digital technologies and the web related to inclusivity? Can the metaverse help foster a more diverse society?
The metaverse, liberated from the constraints of the physical world, offers infinite possibilities for self-expression. However, there is a tendency for the virtual world to replicate or even reinforce existing inequalities in the real world. In this panel discussion, digital artist and sculptor Auriea Harvey—whose practice revolves around questions of identity and storytelling—will converse with artist, designer, and entrepreneur Sputniko!—whose norm-pushing interdisciplinary approach is centred around the themes of gender and feminism in connection to emerging technologies. The speakers will discuss their artistic strategies and explore potential expressions of inclusion and identity in the forthcoming virtual life.
Speakers: Auriea Harvey and Sputniko!
Moderator: Tanja Cunz, M+ Associate Curator of Design and Architecture
Date: Saturday 22 April 2023
Time: 14:35–15:50
Venue: Grand Stair
What is unique about the social and spatial experience in the metaverse? What are the possible ties between the digital world and the physical world?
Join us to explore the potential of social interaction in the metaverse! In this workshop led by creatives Ruini Shi, and university educators Lisa J. Lai and Dr Kal Ng from Antumbra Academy, participants are invited to engage with someone known or unknown, living or departed, through interactive activities on different virtual platforms. Leaving behind traces such as text and objects, participants will build interpersonal connections they share with others in a virtual space that allows us to revisit our memories.
Collaborators: Antumbra Academy and Ruini Shi
Moderator: Grace Ching, M+ Associate Curator of Learning and Interpretation
Date: Saturday 22 April 2023
Time: 16:20–17:20
Venue: The Forum, Learning Hub
About the Speakers
Antumbra Academy comprises a team of university educators, researchers, and practitioners in virtual reality, metaverse, and the game design sector. The team is committed to building and expanding a community by nurturing trainees who can lead and create impact in society. The team offers education and training to bridge the gap between the physical and the virtual realms, welcoming those of all ages and experience to grow through a culture of research, collaboration, and development.
Ray Chan is the CEO and Co-founder of 9GAG, a global multi-platform community for viral content and interests. Founded in 2008, 9GAG’s mission is to make the world happier. The platform has a global audience of 200 million, including 56 million followers on Instagram, 42 million followers on Facebook, and 16 million followers on Twitter. Ray graduated from the University of Hong Kong with a degree in Law.
Auriea Harvey is a digital artist and sculptor living in Rome. Her practice encompasses virtual and physical sculpture, drawings, and simulations that blend technology and handmade production such as 3D printing and XR. With an extensive experience in producing video games, Harvey creates mythological worlds visible through form, animation, and immersion. She is engaged to define what sculptural production means in the present moment. Her works are part of the permanent collections at the Whitney Museum, Buffalo AKG Art Museum, KADIST Collection, and Rhizome’s Net Art Anthology.
Keiken is an artist collective co-founded by Tanya Cruz, Hana Omori, and Isabel Ramos in 2015. Based between London and Berlin, the artists come from mixed diasporic backgrounds including Mexican. Japanese, European. And Jewish. Keiken’s collective title originates from the Japanese word for experience, in which the lived experience is at the core of their practice. They collaboratively build and imagine a metaverse to simulate new structures and ways of existing and to test drive possible futures. Keiken creates speculative worlds through filmmaking, gaming, installation, extended reality (XR), blockchain, and performance. Through these varied mediums, they explore how societal introjection governs the way we feel, think, and perceive.
Lu Yang is an artist who works in Tokyo and Shanghai. Lu’s works combine fantasy, pain, and astonishment, which represent the cross-disciplinary integration of religion, philosophy, neuroscience, psychology, and modern technology as allusion to the real-life form and structure of nature and the origin of religion. Lu’s artistic practice spans game engines, 3D animated movies, electronic gaming devices, live motion capture performance, virtual reality, and augmented reality.
Dr Gabriella Lukács is a cultural anthropologist and professor at the University of Pittsburgh. She is the author of Scripted Affects, Branded Selves: Television, Subjectivity, and Capitalism in 1990s Japan (Duke University Press, 2010) and Invisibility by Design: Women and Work in Japan’s Digital Economy (Duke University Press, 2020). Lukacs is currently working on a third book The Aesthetics of Populism: Media Activism in Illiberal Hungary, which examines how activists harness analog and digital media to creatively engage with authoritarian populism and to build new cultural, social, and political commons in Hungary.
Ruini Shi is an animation director and crypto researcher based in London. She explores virtual intimacy and creates narratives that interrogate the compatibility between humanity and emerging technologies. Shi is an award-winning animator who has received awards including the Award of Distinction at Prix Ars Electronica. Her work has been presented worldwide such as at Animafest Zagreb, Royal Television Society Award, transmediale, and the Lumen Prize, and nominated for the Rapport award for Women in Art and Tech in 2019. She is currently a PhD candidate, investigating the possibilities presented by the confluence of crypto and animation.
Sputniko! is a multimedia artist and filmmaker, who creates works that span biotechnology, gender performance, to interspecies communication. Employing science and technology to investigate society and contemporary social values, Sputniko!’s work stimulates discussions on cultural, social, and ethical implications of emerging technologies. Her work has been exhibited at the Museum of Modern Art, New York; Centre-Pompidou, Metz; Victoria & Albert Museum, London; Cooper Hewitt Museum, New York; among others. Sputniko! was Assistant Professor at the MIT Media Lab and was Director of Design Fiction Group (2013-2017). She is currently an Associate Professor at the Tokyo University of Arts.
Image at top: Keiken and George Jasper Stone. Still from Feel My Metaverse, 2020. Photo: Courtesy of the artist
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